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Technology

How Aurora works.

Aurora sits between a simulation engine, a synthetic-data pipeline, and distributed GPU compute. Four ideas do the work: randomization, controllable simulation, ground truth from world state, and scale.

Synthetic Data

Domain randomization at scale.

A single world definition can generate broad distributions of training examples. Instead of one scene, Aurora sweeps lighting, materials, placement, and weather — turning a world into millions of controlled variations a model can learn from.

The hard part is not randomizing everything — it is randomizing the right things. Aurora treats the variation space itself as something to design.

One world → many scenarios
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Illustrative variants of one base world.

Controllable parameters
  • Lighting68%
  • Camera42%
  • Objects77%
  • Materials35%
  • Weather12%
  • Density54%

Simulation

Controllable simulated worlds.

Every parameter of a world is programmable. Move a camera, change a material, add occlusion, raise crowd density — and regenerate the entire dataset deterministically.

The interactive engine on the homepage demonstrates this directly. Try the randomization engine →

Ground Truth

Every pixel already knows what it is.

Because the simulator knows the underlying world state, labels are not annotated after the fact — they are read directly from the scene. No labeling queues, no human error, no ambiguity.

Class labelsObject identityGeometryDepthCamera poseObject poseSegmentationSensor metadata

Compute

GPU-accelerated distributed simulation.

A generation job is split into shards, simulated and rendered in parallel across GPU workers, and merged into one coherent dataset — the same job on ten workers or ten thousand. The scheduler is provider-agnostic by design.

View the fleetConcept operations view · illustrative telemetry

Get started

Build the world your machines need.

Aurora Forge is being built with a small group of robotics and perception teams. Tell us what you are working on.